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- | User's Guide for |
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- | VIDEO PRO-TITLER |
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- | Version 2.8 |
- |-----------------------------------|
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- Designed and Programmed by John Allen
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- User's Guide and some fonts by Bill Wind
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- (C) 1988 by John F. Allen Jr. and William C. Wind
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- TABLE OF CONTENTS
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- Your First Look ....................... 2
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- Overview of Video Pro-Titler .......... 3
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- Working With Composite Video .......... 4
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- The Work Screen ....................... 5
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- Command Summary ....................... 6
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- Creating Title Sequences ............. 12
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- Videotaping Title Sequences .......... 14
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- Advanced Features .................... 15
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- Custom Color ......................... 20
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- Fonts, Defaults and Files ............ 21
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- NOTE TO EGA USERS:
-
- This program was designed specifically for the Color Graphics Adapter
- (CGA) with its composite video output. If you run this program with
- an Enhanced Graphics Adapter (EGA), you may find that some features do
- not work properly, according to which brand of EGA you are using.
- Potential EGA problems are highlighted throughout this User's Guide.
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- Video Pro-Titler User's Guide Page 1
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- YOUR FIRST LOOK
-
-
- To load and run VIDEO PRO-TITLER from DOS, type "pt" at the A> prompt
- and press RETURN. After a moment, the title screen will appear; when
- you are finished with the title screen, press the space bar and the
- main program will load. During future sessions from DOS, you can
- bypass the title screen by entering "protitle" at the A> prompt. If
- you run PRO-TITLER from Big Blue Disk, you will have to view the title
- screen each time (but it's a nice title screen, so why not?).
-
- After the main program has loaded, the VIDEO PRO-TITLER Work Screen
- will appear. In the upper left corner, you will see a small, white-
- bordered window with the words "B/W mode" opposite a flashing pointer.
- Press the DOWN ARROW key (on the numeric keypad) once and the words
- "Color mode" will now be opposite the flashing pointer. Press RETURN.
- Next, press the F3 key, and the words "Enter filename:" will appear
- just below the small window. Type "demo" and press RETURN. After the
- file has loaded, press F5, and you will be prompted to enter a number
- between 0 and 9. Type "3", and at the next prompt, type "n". Now,
- you are ready to view your first title sequence. Press the RETURN key
- twice, and the title sequence will be displayed in color against a
- grey background. The sequence will demonstrate many of the basic
- features that are available in VIDEO PRO-TITLER.
-
- NOTE TO EGA USERS: On some EGAs, the "demo" sequence may "hang up"
- during the section when text is scrolling upward. If this happens,
- press ESC to exit the sequence; then, press F3 and load a special
- sequence called "egademo", which has only short scrolling segments.
- Display this sequence according to the directions above, and if it
- runs all the way through, then you will know that your EGA limits you
- to fixed titles and short scrolling segments only. On other EGAs, the
- "demo" sequence may run properly, but the colors may be different than
- red, green, brown and grey.
-
- After the sequence ends, you will be returned to the Work Screen. If
- you would like to view the demo again, press F5 and respond to the
- three prompts as you did the first time (or, you can change the
- scrolling speed by entering a different number in response to the
- first prompt). If you would like to change the background color
- before you re-view the demo, hold down the DOWN ARROW key until the
- words "Blk background" appear beside the flashing pointer. This
- command, and the 15 commands below it, will change the display screen
- to one of 16 colors: just place the appropriate command next to the
- flashing pointer and press RETURN. At this time, however, you should
- avoid using the "Grn", "Red" or "Brn" backgrounds.
-
- When you are finished with the demo sequence, read on to find out
- about the many capabilities of VIDEO PRO-TITLER.
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- Video Pro-Titler User's Guide Page 2
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- OVERVIEW OF VIDEO PRO-TITLER
-
-
- VIDEO PRO-TITLER gives you the means to create professional-looking
- titles for your videotapes, using a variety of typestyles (fonts).
- Your titles can be fixed or they can be made to scroll from the bottom
- of the screen, or combinations of both types can be created. You may
- select from ten scrolling speeds. PRO-TITLER makes full use of the
- Color Graphics Adapter (CGA), allowing you to use either the Green-
- Red-Brown (GRB) palette or the Cyan-Magenta-White (CMW) palette,
- against any one of 16 background colors. You may also choose between
- high and low intensity displays.
-
- PRO-TITLER will automatically center your titles, or it will justify
- them along the left or right margins. For emphasis, titles can be
- displayed at twice the normal height, and they can be underlined.
- Each font contains 14 custom characters which can be used to create
- lines, boxes, arrows, copyright symbols and more.
-
- In addition, VIDEO PRO-TITLER offers many advanced features for the
- experienced computer user, including:
- 1. Professional transitions between titles.
- 2. A loop function which allows you to repeat titles or effects.
- 3. The ability to flash portions of text.
- 4. The ability to create simple animation.
- 5. Multiple fonts in the same sequence.
- See the ADVANCED FEATURES section of this User's Guide for details.
-
- One of the least-known features of the CGA is its ability to create as
- many as fifteen foreground colors on a composite monitor, thus freeing
- the user from the three-color limitation of the computer monitor.
- This feature is supported by VIDEO PRO-TITLER and is explained in the
- CUSTOM COLOR section of this User's Guide.
-
- PRO-TITLER has other uses, besides the creation of video titles.
- Because of its ability to scroll text at a variety of speeds, PRO-
- TITLER can be used as a simple teleprompter during live video
- production. Away from the realm of video production, PRO-TITLER can
- also create free-standing displays on the computer monitor, which you
- might use to present information (say, in a lobby during an open
- house: "Welcome to our company. Today's schedule is as follows...").
- Such a display can be made to repeat over and over, using the Auto
- Repeat function, and it can be presented in the CGA's high-resolution
- graphics mode, using just one color on a black background.
-
- As with any software, VIDEO PRO-TITLER has certain limitations. For
- instance, you cannot use PRO-TITLER to superimpose text over live
- action video. Also, PRO-TITLER displays only upper case letters and
- in only two sizes, and only one background color may be selected for
- each title sequence.
-
- Nevertheless, VIDEO PRO-TITLER is an extremely versatile tool for
- personal creativity, with many of its functions limited mainly by the
- imagination of its user.
-
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- Video Pro-Titler User's Guide Page 3
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- WORKING WITH COMPOSITE VIDEO
-
-
- There are two video outputs on the Color Graphics Adapter. The large
- output supplies RGB video to the computer monitor, while the small RCA
- jack supplies composite video to a Videocassette Recorder (VCR) or a
- composite monitor. The two types of video are different enough so
- that images on the computer monitor will not necessarily appear the
- same on a VCR or a composite monitor.
-
- In the high-resolution graphics mode, a single user-selected color is
- displayed against a black background on the computer monitor.
- However, when this same image is recorded onto a VCR or is displayed
- on a composite monitor, it will appear as a shade of grey against a
- black background.
-
- In the medium-resolution graphics mode, a three-color palette is
- displayed against a user-selected background on the computer monitor.
- On a VCR or a composite monitor, this image will look about the same,
- but it is possible to display up to twelve additional colors on a VCR
- or composite monitor, using the special technique that is described in
- the CUSTOM COLOR section of this User's Guide.
-
- In the 80-column text mode (the mode used to display the Work Screen),
- the colored text on the computer monitor will appear as distorted
- white characters on a VCR or a composite monitor.
-
- Because of these differences, it is important for you to connect a VCR
- or a composite monitor to your CGA before you start to use VIDEO PRO-
- TITLER. This will allow you to see the composite output as it will be
- recorded onto your VCR. Any of the following hookups will do the job.
- Cables and adapters can be purchased at your local electronics supply
- store.
-
- 1. MONITOR ONLY: Connect the composite output on the Color Graphics
- Adapter to the "Video In" or "Video Line In" or "Composite Video
- In" jack on the monitor. If you are using a combination TV-
- monitor, be sure to select the monitor function.
-
- 2. VCR+MONITOR: Connect the composite video output on the CGA to the
- "Video In" jack on the VCR. Then, connect the "Video Out" jack on
- the VCR to the "Video In" or "Video Line In" or "Composite Video
- In" jack on the monitor. If you have a TV-monitor, use the monitor
- function.
-
- 3. VCR+TV: Connect the composite video output on the CGA to the
- "Video In" jack on the VCR. Connect the "Antenna Out" or "RF Out"
- connector on the VCR to the "Antenna" or "VHF" connector on the TV
- (this connection may already be made).
-
- NOTE TO EGA USERS: Most EGAs do not support composite output. If your
- EGA does not have a composite output, then you will not be able to
- videotape your titles. If your EGA does have a composite output,
- review your owner's manual before making the hookups described above.
-
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- Video Pro-Titler User's Guide Page 4
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- THE WORK SCREEN
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-
- The Work Screen is where you will be creating your title sequences, so
- let's take a quick tour of it. In the upper left corner is the small
- window which was mentioned earlier. This is called the Command
- Window, and it contains the 48 commands which you will use to create
- and display your title sequences. A command is invoked by scrolling
- it into position on the Active Line (the line with the flashing
- pointer) and then pressing RETURN. When invoked, some commands are
- entered into the Sequence Window and some commands change the Status
- Area. Certain commands require additional user input: when such input
- is required, a prompt will appear on the Prompt Line. Commands are
- scrolled up and down within the Command Window by using the cursor
- keys on the numeric keypad.
-
- The larger window in the lower left corner of the screen is called the
- Sequence Window, and it is here that you will build a sequence of
- commands for your titles. As your sequence grows, it will become too
- large for the window, but it can be scrolled up and down in the same
- way as the command list is scrolled within the Command Window. Only
- one window is active at a time, and the cursor keys work only with the
- active window. A window is activated by pressing the F1 key, which
- toggles back and forth between the two windows. Press the F1 key now.
- The border of the Command Window turns from white to green and the
- border of the Sequence Window turns from blue to white. The white
- border identifies the currently active window. If the demo sequence
- is still in the Sequence Window, use the cursor keys to scroll through
- it and examine the commands. When you are finished, press F1 again to
- activate the Command Window.
-
- The Prompt Line is located in the space between the two windows. When
- you ran the demo, you saw how the Prompt Line works. At present, the
- only thing visible on the Prompt Line is a blinking cursor.
-
- The red text in the upper right corner of the screen is a list of the
- Action Keys and their functions. You already know how some of these
- keys work, but further descriptions of the keys are given in the next
- section, COMMAND SUMMARY.
-
- The two lines of brown text below the Action Keys comprise the Status
- Area. The following information is displayed in the Status Area:
- 1. Bytes of unused memory that are available for the current
- sequence (up to 26753 bytes).
- 2. The current default font.
- 3. The current screen display mode ("B/W" or "Col").
- 4. The current intensity setting ("Low" or "High").
- 5. The currently selected palette ("GRB" or "CMW").
- 6. The currently selected background color.
-
- The yellow text in the lower right corner of the screen is a list of
- Custom Characters that are available in most fonts, and the keys that
- invoke the Custom Characters. The last six characters on the list are
- normally used to make boxes.
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- Video Pro-Titler User's Guide Page 5
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- COMMAND SUMMARY
-
- This section contains descriptions of the 48 commands that can be
- accessed through the Command Window. 22 of these commands are Status
- Commands which control the over-all characteristics of the display
- screen; Status Commands are invoked before a sequence is displayed.
- Another 23 commands are Sequence Commands which tell the computer what
- characters to display and how to display them; Sequence Commands are
- invoked from within a title sequence. The other 3 commands are used
- to edit title sequences.
-
- This section also includes descriptions of the commands that are
- accessed from the keyboard.
-
- Before looking at the individual commands and keys, it is important to
- understand how a title sequence is created and displayed by VIDEO PRO-
- TITLER. A title sequence is nothing more than a list of commands
- which are entered, one by one, into the Sequence Window (in much the
- same way as a Basic language program is written). When a command is
- first entered, it will appear just above the Active Line (the line
- with the flashing pointer) in the Sequence Window, and it will cause
- the rest of the command list to scroll up one line.
-
- Later, when you edit your sequence, you will scroll Sequence Commands
- onto the Active Line in order to change or delete them. A command can
- only be edited while it is on the Active Line; once it moves off the
- Active Line, it must be scrolled back onto the Active Line before it
- can be modified. You will learn more about the editing procedure in
- the next section, CREATING TITLE SEQUENCES.
-
- Of the 23 Sequence Commands, only five are actually used to put titles
- onto the screen; the other 18 commands tell the computer how to
- display the titles. The display screen (not including the border
- area) consists of 25 display lines which are numbered 0 to 24, from
- top to bottom. As you enter text lines, blank lines or underlining,
- an internal Line Pointer begins at Line 0 and moves down the display
- screen, reserving enough space for each command. For each blank line
- or underline, the Line Pointer counts down one line for normal height
- or two lines for tall height. For each text line, the Line Pointer
- counts down two lines for normal height or four lines for tall height.
- At any given time, the Line Pointer is at the next available line
- following the last command. The two exceptions are when the last
- command was either "Goto line __" or "Draw block".
-
- Now, here are the commands in the Command Window:
-
- "B/W mode" is a Status Command which selects the high-resolution
- display mode. On the computer monitor, titles will be displayed in a
- user-selected color against a black background. The color is selected
- with one of the "Background" commands. On a VCR or a composite
- monitor, the titles will be displayed in black-and-white. When you
- are in this mode, the Status Area will show "B/W" after the word
- "Screen". NOTE TO EGA USERS: On some EGAs, this mode will produce
- unreadable titles.
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- Video Pro-Titler User's Guide Page 6
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- "Color mode" is a Status Command which selects the medium-resolution
- display mode. In this mode, a three-color palette is displayed
- against a user-selected background in either high or low intensity.
- The palette is selected with one of the "Palette" commands, the
- background is selected with one of the "Background" commands and the
- intensity is set with one of the "Intensity" commands. What you see
- on the computer monitor is essentially the same as what you will get
- on a VCR or a composite monitor -- except when you use the "Custom
- color" command to create up to twelve additional colors on the
- composite output. When you are in color mode, the Status Area will
- show "Col" after the word "Screen".
-
- "GRB palette" and "CMW palette" are Status Commands which select the
- three foreground colors to be used when a sequence is displayed.
- Within each palette, individual colors are selected with the "Letter
- color" commands. GRB means Green-Red-Brown; CMW means Cyan-Magenta-
- White. The current palette selection is displayed in the Status Area.
-
- "Low intensity" and "High intensity" are Status commands which control
- the brightness of the display, and are largely a matter of personal
- taste. The current intensity setting is displayed in the Status Area.
-
- "Fixed mode" is a Sequence Command which takes the computer out of the
- scroll mode. In fixed mode, there is no vertical movement of the
- titles, but it is possible to manipulate the titles in many other
- ways, using such commands as "Clear screen", "Goto line", "Pause",
- "Define block", "Draw block" and "Transition".
-
- "Scroll mode" is a Sequence Command which causes any text on the
- screen to begin scrolling upward. It also moves the internal Line
- Pointer to a phantom Line 25, just off the bottom of the screen, where
- it continues to assemble all subsequent text lines, blank lines and
- underlining. These lines are then scrolled onto the screen, one by
- one. Scrolling can be stopped at any time with the "Fixed mode"
- command. Certain commands, such as "Goto line", "Pause", "Draw block"
- and "Transition", do not work in scroll mode. A scrolling speed, se-
- lected before the sequence is displayed, applies only in scroll mode.
- For EGA users, scrolling may be limited to just a few lines of text.
-
- "Clear screen" is a Sequence Command which instantly erases all text
- from the screen and moves the internal Line Pointer to Line 0 if you
- are in fixed mode, or the phantom Line 25 if you are in scroll mode.
-
- "Goto line __" is one of PRO-TITLER's most powerful Sequence Commands.
- Used only in the fixed mode, this command moves the internal Line
- Pointer to any of the 25 display lines, allowing you to place text or
- blank lines at that location. Whenever you use "Goto line" in this
- manner, the new text or blank lines will replace anything that was
- originally on the selected line. Normal height text will also replace
- the line below the selected line, and tall height text will also
- replace the three lines following the selected line. In normal
- height, blank lines will replace as many lines as are specified in the
- "Blank lines" command; in tall height, the number of blank lines will
- be doubled. When you select "Goto line" by pressing RETURN, you are
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- Video Pro-Titler User's Guide Page 7
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- prompted to enter a line number. Type the appropriate number (0 to
- 24) and press RETURN again to enter the command into the sequence.
-
- "__ Blank lines" is a Sequence Command that inserts blank space
- between lines of text. When you select this command by pressing
- RETURN, you are prompted to enter the number of blank lines that you
- wish to insert. Simply type the desired number and press RETURN again
- to enter the command into the sequence. When "Tall height" has been
- selected, the number of blank lines you enter is doubled on the
- display screen.
-
- "Pause for __ seconds" is a Sequence Command that pauses the sequence
- for the specified number of seconds. Each command in a sequence is
- executed at machine language speed, so it is necessary to pause the
- sequence whenever you want a title to be viewed in fixed mode. The
- pause can be anywhere from .1 second to 99.9 seconds, depending on
- what you are trying to do. The average pause for a fixed title is
- between 2 and 6 seconds. The longer pauses are used with free-
- standing displays and the shorter pauses can be used to create simple
- animation effects (see ADVANCED FEATURES). When this command is
- selected, you are prompted to enter a number (between .1 and 99.9);
- after you type the number, press RETURN and the command will be
- entered into the sequence. This command works only in fixed mode.
-
- "Line of text" is the Sequence Command which is at the very heart of
- VIDEO PRO-TITLER. With this command, you enter the words, numbers and
- other characters that make up the text of your titles. When you
- select this command, you are prompted to enter your text on the Prompt
- Line. Type in the text and press RETURN to enter it into the
- sequence. Only one line of text is entered each time you use this
- command, so it may take several "Line of text" commands to complete a
- title. When first entered, all text lines are left-justified.
-
- "Use font __" is a Sequence Command which allows you to change fonts:
- you can load up to four fonts before you display a sequence, and then
- use this command to change fonts from within the sequence. For more
- information about how this command is used, see the description of the
- F2 key later in this section, and then refer to the ADVANCED FEATURES
- section.
-
- "Define block" is a Sequence Command which is very similar to the
- "Line of text" command. When you select this command, you are
- prompted to enter a line of text in the same way as the "Line of text"
- command. The difference is that the text line entered with "Define
- block" will not be displayed, but will be placed into a "buffer" area
- of memory for subsequent display by either the "Draw block" or the
- "Transition" command. The text line will be entered into the Sequence
- Window, but because it does not yet have a location on the display
- screen, the internal Line Pointer will not be incremented. This fact
- is indicated by a "house" character at the beginning of each text line
- that is entered with the "Define block" command. Defining a text
- block erases any previously defined block from the buffer. Text lines
- that have been created with "Define block" will be displayed in normal
- height only.
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- Video Pro-Titler User's Guide Page 8
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- "Left justify", "Center" and "Right justify" are Sequence Commands
- which manipulate lines of text that have been entered with the "Line
- of text" or "Define block" commands. When first entered, all text
- lines are left-justified (the same as this paragraph). If you want to
- center or right-justify a newly entered text line, select the desired
- command and enter it immediately after the text line. If you are
- editing a sequence and you decide to change the justification of a
- previously entered text line, scroll the text line onto the Active
- Line in the Sequence Window and then enter the new "Justify" command.
- These three commands will affect either the text that is on the Active
- Line, or if there is no text on the Active Line, they will affect the
- line directly above the Active Line. When you press RETURN to enter
- the "Justify" command, the affected text line will shift to the right
- or the left, according to the type of justification that was chosen.
- The type of justification is also indicated by a distinctive symbol
- that appears at the beginning of each justified text line (except
- lines that were entered with the "Define block" command).
-
- "Underline" is a Sequence Command which automatically underlines all
- characters (excluding spaces) on a text line. "Underline" is entered
- into the sequence immediately after the text line that is to be
- affected -- but also after any "Justify" commands that affect that
- text line. Each text line must be underlined separately, because the
- underlining takes up its own display line(s). Wneh entered in this
- manner, underlining will automatically adopt the justification of the
- text line above it. However, if you are editing a sequence and you
- change an underlined text line, you must then re-enter the "Underline"
- command for that line, so that the underlining will conform to the
- changed text.
-
- "Draw block" and "Transition" are advanced Sequence Commands which are
- used with "Define block" to create special effects. The use of these
- commands is explained in the ADVANCED FEATURES section.
-
- "Normal height" and "Tall height" are Sequence Commands which change
- the height of subsequent text lines. Normal height characters are two
- display lines in height, while tall height characters are elongated
- versions which take up four display lines. The height of blank lines
- and underlining is also doubled in tall height mode. The "Tall
- height" command does not affect text lines that are entered with the
- "Define block" command.
-
- "Counter = __" and "Loop" are advanced Sequence Commands which work
- the same as "For" and "Next" in Basic. They allow a portion of your
- sequence to repeat itself for the number of times specified in the
- "Counter" command. "Counter" is placed at the beginning of the
- section to be repeated, and "Loop" is placed at the end of the section
- to be repeated. When "Counter" is selected, you are prompted to enter
- the number of desired repetitions. Type in the number and press
- RETURN to enter the command into the sequence. Specific uses for
- these commands are given in the ADVANCED FEATURES section.
-
- "Stop sequence" is an Editing Command that can be temporarily placed
- in a sequence to end it at that point and return to the Work Screen.
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- Video Pro-Titler User's Guide Page 9
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- "Find label" and "Label ____" are Editing Commands which are used to
- jump to specific parts of a sequence. "Label" creates a 6-character
- label and inserts it into the sequence. "Find label" is used during
- editing to jump to a specified label, instead of scrolling there with
- the cursor keys. When you display a sequence, all labels are ignored.
- When you select either of these commands, you are prompted to enter a
- six-character label name (letters or numbers or both). Type in the
- name and press RETURN to enter the command into the sequence.
-
- The sixteen "Background" commands are Status Commands which change the
- display screen to the selected color in color mode, or change the text
- to the selected color in B/W mode. Only one background color can be
- active at a time. In color mode, do not use a background that is the
- same color as your text; in B/W mode, do not use "Blk background".
- The currently selected background color is shown in the Status Area.
-
- The three "Letter color" commands are Sequence Commands which are used
- to select the display colors for your text lines when you are in color
- mode. These commands have no effect in B/W mode. Selection of a
- "Letter color" command causes subsequent text lines to be displayed in
- one of the two indicated colors, depending on the palette that is
- active. "Letter color G/C" produces green or cyan letters; "Letter
- color R/M" produces red or magenta letters; "Letter color B/W" pro-
- duces brown or white letters. Normally, you cannot mix colors within
- a line of text, but see ADVANCED FEATURES for a way around this. On
- some EGAs, colors may be different than those described above.
-
- "Custom color ___" is a Sequence Command which allows you to create up
- to twelve additional colors on a composite monitor. On the computer
- monitor, custom colors will appear as thin stripes. See the CUSTOM
- COLOR section for complete information about this command.
-
- The following additional commands are accessed from the keyboard:
-
- The F1 key activates one of the windows, allowing the commands in that
- window to be scrolled with the cursor keys. The active window is
- identified by a white border.
-
- The F2 key loads a font from the program disk. Up to four fonts can
- be loaded at a time for use in a sequence. When you press the F2 key,
- you are prompted to enter a font number. Type a number between 1 and
- 4 and press RETURN. Then, you are prompted to enter the filename of
- the font. Type the filename, press RETURN, and the font will be
- loaded. Only one font can be loaded into each number at a time:
- loading a new font into a given number will replace the previously
- loaded font. The most recently loaded font becomes the default font
- and its name and number are displayed in the Status Area beside the
- word "Font". The default font can be changed with the 1, 2, 3 and 4
- keys (see below). Also see the ADVANCED FEATURES section.
-
- The F3 key loads a previously saved sequence into memory, clearing any
- sequence that is currently in memory. You are prompted to enter the
- filename of the sequence to be loaded: type the filename (preceded by
- the drive designator and a colon, if needed) and press RETURN.
-
-
- Video Pro-Titler User's Guide Page 10
-
-
-
-
-
-
-
-
-
- The F4 key saves the sequence that is currently in memory to disk.
- You are prompted to enter an 8-character filename: type the filename
- (preceded by the drive designator, if needed) and press RETURN.
-
- The F5 key displays the sequence that is currently in memory. You are
- prompted to enter a scrolling speed for the scrolling portion of the
- sequence: type a number between 1 and 10 (no need to press RETURN).
- Next, you are prompted to enter "y" or "n" for Auto Repeat. Type the
- appropriate letter. Finally, you are prompted to press RETURN twice,
- after which the sequence will begin. To break out of a sequence
- before it is completed, press ESC.
-
- The F6 key clears the current sequence from memory. You are given a
- chance to back out of this command, in case you selected it by
- mistake. If you respond by pressing the Y key, the memory is cleared
- and the memory indicator in the Status Area reads "26753".
-
- The F7 key exits the program. You are given a chance to back out of
- this command, in case you selected it by mistake. If you press the Y
- key, the program ends and any sequence currently in memory is lost.
-
- The F8 key displays a directory of all fonts and sequences that are on
- the disk which you designate at the prompt.
-
- The INS key opens up a space in the Sequence Window so you can insert
- a new command. The space is opened up just prior to the command that
- is currently on the Active Line.
-
- The DEL key deletes the command that is currently on the Active Line
- in the Sequence Window. Use this command carefully, because a deleted
- command cannot be recovered: it can only be re-entered.
-
- The UP ARROW and the DOWN ARROW keys (on the numeric keypad) scroll
- the commands in the Command Window or the Sequence Window (only one
- window can be active at a time).
-
- The HOME and the END keys (on the numeric keypad) scroll instantly to
- the beginning or the end of the command list in either the Command
- Window or the Sequence Window.
-
- The ESC key is used to break out of a sequence that is running, either
- in normal or Auto Repeat mode. It may take a moment for the sequence
- to abort, depending on what the computer is doing when you press the
- key. When the sequence aborts, you are returned to the Work Screen,
- with the next unexecuted command on the Active Line in the Sequence
- Window.
-
- The 1,2,3 and 4 number keys (the regular number keys, not the numeric
- keypad) are used to change the default font. Press the key corres-
- ponding to the font that you want to select. The number and name of
- the default font appear in the Status Area. This is also a quick way
- to see which fonts are currently loaded into which numbers.
-
-
-
-
- Video Pro-Titler User's Guide Page 11
-
-
-
-
-
-
-
-
-
- CREATING TITLE SEQUENCES
-
-
- The first step is to write out a list of the commands that you will be
- using in your sequence. For a scrolling sequence, the first command
- is always "Scroll mode", followed by a series of color commands, text
- lines and blank lines, and ending with about 25 blank lines so that
- the last title scrolls completely off the top of the screen.
-
- For a fixed sequence, the first text line for each title is placed at
- the proper display line with the "Goto line" command. This is
- followed by the remaining blank lines and text lines for that title.
- Each title is separated from the next title by a "Pause" command and a
- "Clear screen" command (unless an advanced transition is being used).
-
- In a combination sequence, the |------------------------------------|
- commands for fixed and scroll- | Clear screen |
- ing sequences are combined, and | Tall height |
- the "Scroll mode" and "Fixed | Letter color B/W |
- mode" commands are used to | Goto line 8 |
- change from one mode to the | Line of text: RAMBO XXIV: |
- other. The commands in the box | Center justify |
- to the right constitute a short | Pause for 2 seconds |
- combination sequence which you | 1 Blank line |
- can enter to become familiar | Line of text: TERROR IN SUN CITY |
- with the creation process. | Center justify |
- | Pause for 4 seconds |
- Clear any sequence that is | Clear screen |
- currently in memory and then | Normal height |
- select the Command Window. | Scroll mode |
- Enter the commands, one after | Letter color R/M |
- another, by scrolling the | Line of text: STARRING |
- appropriate command onto the | Underline |
- Active Line in the Command | Line of text: SYLVESTER STONE |
- Window and then pressing | Right justify |
- RETURN. If additional input | 5 Blank lines |
- is required for that command, | Letter color G/C |
- type it in and press RETURN | Line of text: WITH |
- again. Down in the Sequence | Underline |
- Window, you will see the | Line of text: RICHARD CRUMMA |
- sequence being assembled a | Right justify |
- command at a time. | 25 Blank lines |
- | Fixed mode |
- When all of the commands have | Goto line 10 |
- been entered, double-check that | Letter color B/W |
- they are correct, and then | Line of text: DIRECTED BY |
- display the sequence with a | Center justify |
- scrolling speed of 3. Notice | 1 Blank line |
- the effect of each command as | Line of text: STANLEY POOBRICK |
- the sequence is displayed. | Center justify |
- View it again, if necessary, | Pause for 4 seconds |
- until you understand the rela- | Clear screen |
- tionship between the commands | Pause for 5 seconds |
- and the screen display. |------------------------------------|
-
-
- Video Pro-Titler User's Guide Page 12
-
-
-
-
-
-
-
-
-
- After you view a new sequence, you may decide that it needs a little
- editing to make it look more professional. To make a change to an
- existing command, select the Sequence Window and scroll the command
- you want to change onto the Active Line. Then, select the Command
- Window, scroll the new command onto the Active Line and enter the new
- command in the usual way. Once entered, the new command will replace
- the old command in the Sequence Window. Even if the new command is
- the same as the old command (for example, if you want to replace
- "Pause for 4 seconds" with "Pause for 3 seconds"), you must re-enter
- the new command, using the procedure just described. If you re-enter
- a text line, you must also re-enter any "Justify" or "Underline"
- commands that are associated with that text line.
-
- If you want to delete a command altogether, scroll the unwanted
- command onto the Active Line in the Sequence Window and press the DEL
- key. If you want to insert a new command between two existing
- commands, use the INS key. Pressing the INS key once will open up a
- blank space on the Active Line and move all subsequent commands down
- one space; pressing the INS key more than once will open up additional
- blank spaces. New commands can then be entered into the spaces.
-
- If you are editing a long sequence, use the "Label" and "Find label"
- commands to move around more quickly within the list of commands. Use
- the "Stop sequence" command or the ESC key to avoid viewing the entire
- sequence when you only want to check out one portion of it. If you
- want to move quickly to the beginning or the end of the command list
- (in either window), use the HOME and END keys.
-
- To get familiar with the editing process, make some changes to the
- "Rambo" sequence that you just created: make the pauses longer or
- shorter; change or delete some blank lines; add some new titles (if
- you are using an EGA, you may need to shorten the scrolling portion of
- the sequence). To get more practice in creating and editing titles,
- re-load the "demo" sequence, display it a few times, and then tinker
- with it. Once you are comfortable with the process, you are then
- ready to create your own title sequences from scratch.
-
- If you want to have a permanent copy of any of your masterpieces, use
- the F4 key to save it to disk. VIDEO PRO-TITLER uses standard
- filename rules: filenames may contain up to 8 characters (an extension
- of .SEQ is automatically added); you cannot save two files to the same
- disk with the same filename (the new file will always overwrite the
- old file); if you want to save to or load from a disk drive other than
- the default drive, precede the filename with the drive designator and
- a colon (for example, b:rambo).
-
- NOTE TO EGA USERS: By now, you should know which features of VIDEO
- PRO-TITLER will work with your EGA and which will not. Take a few
- minutes to analyze your limitations and determine how to optimize your
- use of PRO-TITLER. For example, although you may not be able to
- videotape your titles, and you may be limited to fixed titles, you can
- still use this program for free-standing displays on your computer
- monitor. Also, you will probably discover that most of PRO-TITLER's
- Advanced Features (See Page 15) work just fine on your EGA.
-
-
- Video Pro-Titler User's Guide Page 13
-
-
-
-
-
-
-
-
-
- VIDEOTAPING TITLE SEQUENCES
-
-
- In the section titled WORKING WITH COMPOSITE VIDEO, you learned about
- the difference between what you see on your computer monitor and what
- is recorded onto a VCR. Also, two types of computer-to-VCR hookups
- were described.
-
- Most VCRs now have a feature which allows you to re-record a new
- section of video on top of a previously recorded section. This
- feature is usually called "Video Dub" or "Insert", and it is the mode
- that you want to use when you add PRO-TITLER's title sequences to your
- videotapes. Different VCRs will have different instructions for using
- "Video Dub", so refer to your owner's manual to set up for this type
- of recording.
-
- When everything is hooked up and set up properly, press the F5 key.
- Answer the two prompts according to what you want to do, and then
- press RETURN once. The screen will change to the background color
- that you selected. Put your VCR into the "Video Dub" or "Insert"
- mode, and when it starts to record, press RETURN to start the title
- sequence. As the end of the sequence approaches, be ready to take
- your VCR out of "Video Dub", so that you don't record the video
- disruption that occurs when the computer returns to the Work Screen.
- You should have provided a few extra seconds at the end of the title
- sequence for this purpose.
-
- The above procedure is recommended when titles are to be added to
- existing video. If you are recording titles onto a blank video-
- cassette (or, if you do not have a "Video Dub" mode on your VCR), use
- the normal record mode as follows:
-
- Press F5, answer the first two prompts and press RETURN. The selected
- background color will appear. Put the VCR into "Record", wait about
- 5-20 seconds and then press RETURN to start the title sequence. When
- the title sequence ends, take the VCR out of "Record" before the
- computer returns to the Work Screen. If you are recording an Auto
- Repeat sequence and you want to fill the videocassette with
- repetitions, you can leave the VCR unattended; it will exit "Record"
- when the tape runs out, and then it will rewind the tape.
-
- NOTE: Most VCRs have a 1-2 second delay between the time that you
- press the button to start recording or dubbing and the time that
- recording or dubbing actually begins. Always take this delay into
- consideration when you prepare to videotape your titles.
-
- NOTE TO EGA USERS: If your EGA does not have a composite output, then
- you will be unable to videotape your titles as described above. Even
- if your EGA does support composite output, you may find that the
- output differs from that of a CGA.
-
- If you have read all of these last 14 pages, then you should know how
- to use all of VIDEO PRO-TITLER's basic functions. The next section is
- devoted to PRO-TITLER'S Advanced Features.
-
-
- Video Pro-Titler User's Guide Page 14
-
-
-
-
-
-
-
-
-
- ADVANCED FEATURES
-
-
- Before you begin this section, you should view another demo sequence
- that is on the disk with VIDEO PRO-TITLER. Press the F3 key and
- answer the prompt by entering "advdemo". In order to view the
- sequence properly, you must also load a special font which contains
- some custom graphics characters. Press the F2 key and enter "1",
- followed by the filename "advdemo" again (this is also the name of the
- special font). Then, load the following three fonts:
-
- 2 - "nofrills"
- 3 - "mvice"
- 4 - "western"
-
- Now, display the sequence, and you will see many of the fancier
- effects that you can create with PRO-TITLER's advanced commands. Near
- the end of the demo, you will see some custom color effects which will
- only display properly on a composite monitor or a TV. If you are
- using an EGA, the sequence may "hang up" during the final scrolling
- segment. If this happens, press ESC to exit the sequence.
-
- The success of most advanced features depends on your ability to place
- characters onto the display screen with absolute precision. In order
- to achieve such precision, you must first know exactly how much space
- is taken up by each character, and then you must know how to plot the
- position of each character on the display screen.
-
- In other sections of this User's Guide, you learned that the PRO-
- TITLER display screen consists of 25 horizontal lines, numbered 0 to
- 24. You also learned that a line of text occupies two of these lines
- in normal height and four lines in tall height. In addition, each
- blank line or underline occupies one display line in normal height and
- two display lines in tall height. With this information, it is
- possible to place a line of text exactly where you want it on the
- display screen. However, in order to place individual characters with
- such precision, you need more information about the display screen.
-
- In addition to 25 horizontal lines, the display screen is divided into
- 40 vertical columns, numbered 1 to 40 from left to right. When these
- lines and columns are plotted on a piece of paper, the resulting grid
- consists of 1000 individual units. By knowing the number of units
- occupied by each character, you can use the grid to plot the exact
- location of any character on the display screen.
-
- If you intend to use PRO-TITLER's advanced commands, you should
- prepare a 25x40 plotting grid with the line numbers and column numbers
- marked along the edges. Then, make copies of the grid and use the
- copies whenever you are preparing an advanced command.
-
- Nearly all of PRO-TITLER's characters are two lines high by two
- columns wide (2x2). The following characters, which are 2x1, are the
- only exceptions:
- I 1 . , : ; " ! ( ) and space.
-
-
- Video Pro-Titler User's Guide Page 15
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-
-
-
-
-
-
-
- When tall height has been selected, the height of all characters is
- doubled (to 4x2 and 4x1), but the width remains the same.
-
- With this information, you can use the 25x40 grid to plot the exact
- position of any text line, as well as any character within that line.
- If the line is left-justified, count the columns from the left; if the
- text is right-justified, count from the right side of the grid. It is
- also possible to determine the location of characters that have been
- center-justified, but you will probably find it easier to center the
- text yourself by entering blank spaces at the beginning of the text
- line.
-
- Now that you understand how to plot the location of text lines and
- characters, you are ready to learn about the various commands and
- techniques that you can use to create professional-looking advanced
- effects within your titles. The following descriptions will make
- frequent reference to the commands in the "advdemo" sequence, so be
- sure you have that sequence in the Sequence Window before you read on.
- The sequence contains over 550 commands, so make frequent use of the
- "Find label" command to move among the sequence commands.
-
- ANIMATION. The first two titles in "advdemo" are animated titles.
- Animation is created by drawing, erasing and then re-drawing text
- lines, allowing little or no pause time between the changes. Examine
- the commands for the first line of the first title (Label 001 to Label
- 002), and you will see that precise plotting was essential for this
- part of the title to work. The final position of the centered text
- line was plotted on the 25x40 grid and the column location of each
- letter was noted, along with the number of spaces between each letter
- and the left edge of the grid. Then, as the text lines were entered
- which would cause the letters to drop into place, the correct number
- of spaces was inserted prior to each letter. Each text line was
- erased by a "2 Blank lines" command before the next one was drawn.
-
- The second line of the first title (Label 002 to Label 003) is much
- simpler to create: the same line of text is just redrawn eight times,
- with a new letter added each time and 12 spaces always inserted before
- the letter P.
-
- In the second title (Label 003 to Label 004), a "trail" is left behind
- as each text line moves onto position. Then, the trail is erased by a
- series of "Blank line" commands. As you have probably noticed by now,
- it takes a lot of commands to create animation on VIDEO PRO-TITLER.
- However, for other types of advanced features, there are special
- commands which make the job quicker and easier.
-
- TRANSITIONS. VIDEO PRO-TITLER offers seven built-in transitions with
- which you can place fixed titles onto the screen or remove them from
- the screen. These transitions are invoked with the "Transition"
- command and will only affect the block of text that is currently
- defined with the "Define block" command (if you've forgotten how
- "Define block" works, refer to the COMMAND SUMMARY section). Each
- transition can be executed at one of ten speeds:
-
-
-
- Video Pro-Titler User's Guide Page 16
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-
-
-
-
-
-
-
-
- 1. "Slide in from the left" takes the currently defined text block and
- slides it onto the screen from the left edge. Any text that is
- already on the selected display line will be erased from the left.
-
- 2. "Slide in from the right" works the same as Transition 1, except
- that the new text slides in from the right edge of the screen.
-
- 3. "Slide out to the right" places the currently defined text block
- onto the screen (erasing any text that is currently in that
- location) and slides it off the right edge of the screen.
-
- 4. "Slide out to the left" works the same as Transition 3, except that
- the text slides off the left edge of the screen.
-
- 5. "Fade" places the currently defined text block onto the screen
- gradually, creating a fade-in effect. Any text already on the
- selected display line will be erased the same way, resulting in a
- dissolve effect between the old and the new text lines.
-
- 6. "Wipe from inside" displays the currently defined text block from
- the center outward to the edges (like a curtain opening). Any text
- already on the selected line disappears behind the new text.
-
- 7. "Wipe from outside" works the same as Transition 6, except that the
- new text is displayed from the edges toward the center (like a
- curtain closing).
-
- When you select the "Transition" command, you are first prompted to
- enter the transition number (1-7) and then the transition speed (0-9,
- with 0 being the fastest), before you enter it into the sequence.
-
- Examples of various transitions can be found in the "advdemo"
- sequence, between Labels 004 and 005. Note that a fade-out effect is
- accomplished by first defining a blank text line (just press RETURN at
- the prompt), and then displaying it with Transition 5 on top of the
- text line to be faded out. Other examples of transitions are located
- between Labels 008-009 and Labels 011-012.
-
- MULTIPLE FONTS. You already know that you can have up to four fonts
- in memory at a time, and that the default font is the font that is
- displayed in the Status Area. When you display a sequence, the
- default font is used, unless a different font is designated from
- within the sequence. To change fonts from within a sequence, put a
- "Use font __" command at the point where you want the new font to be
- displayed. Subsequent text will be displayed in that font until
- another "Use font" command is put into the sequence.
-
- When you select "Use font __", you are prompted to enter a number
- between 1 and 4. Type a number and then press RETURN to enter the
- command into the sequence. Before you display a sequence, make sure
- that a font is loaded into each number that is used in the sequence;
- otherwise, some titles may display as "garbage" characters. Normally,
- only one font can be used on each text line, but it is possible to mix
- fonts on a line by using the "Draw block" command (see pages 18-19).
-
-
- Video Pro-Titler User's Guide Page 17
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-
-
-
-
-
-
-
-
- Examples of multiple fonts are scattered throughout the "advdemo"
- sequence, but the best demonstration of this advanced feature is
- located between Labels 005 and 006.
-
- CUSTOM GRAPHICS. In the font called "advdemo", most of the custom
- characters (as listed in the lower right portion of the Work Screen)
- have been redefined to provide special graphics characters that are
- unavailable in the other fonts. For example, the backslash, the tilde
- and the slash, which are normally parts of a box, have been redefined
- as the end, the middle and the front of a drag racer. The other three
- box parts- }{| -have been redefined as an airplane towing a banner.
- The airplane and its banner can be seen between Labels 003 and 004.
- It moves across the screen by first using Transition 1 and then using
- Transition 3. The drag racer is near the beginning of the Custom
- Graphics display (Labels 006-007) and moves in the same way.
-
- Another custom graphic, the starfield, is created with the three keys
- that normally produce a double line: <>=. The < and > each produce a
- different cluster of two stars, while the = produces a single star.
- In the "advdemo" sequence, the starfield is created by seven text
- lines containing the three symbols (mostly the =), separated by
- spaces. The additional twinkling stars are created by the "Draw
- block" command (see below).
-
- Yet another custom graphic, called the "pulsar", consists of a series
- of expanding boxes which are accessed with the square brackets and the
- underline: []_. The pulsing effect is an animation created by cycling
- through the three shapes. In the "advdemo" sequence, each text line
- is drawn three times in a 15-cycle loop. The first and third lines
- have the same pattern of change, while the second line is reversed.
-
- One additional custom graphic is a left-pointing arrow (accessed with
- the # key) that matches the right-pointing arrow (accessed with the +
- key. Both types of arrows can be seen between Labels 010 and 011.
- Also, the @ key has been redefined as a 2-column blank space (the
- normal space, accessed by the space bar, is only one column wide).
- See below for an example of how the 2-column space is used.
-
- THE DRAW BLOCK COMMAND. When invoked, this command immediately
- displays the currently defined text block at the current location on
- the display screen. However, "Draw block" is unique in the way that
- it displays characters. If a character is drawn on top of another
- character that is already on the screen, two things will happen.
- First, all pixels that are common to both characters will be turned
- off; and second, all pixels that are unique to each character will
- remain on. Thus, if a block L is drawn on top of a block H, the
- resulting character will look a bit like an upsidedown F:
-
- L H H F
- L H H F
- L HHHHHH FFFFF
- L H H F
- LLLLLL H H FFFF
-
-
-
- Video Pro-Titler User's Guide Page 18
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-
-
-
-
-
-
-
- If a character is drawn into a blank space, the character will display
- normally, but if it is drawn a second time on top of itself, the
- character will disappear. This is how some of the stars in the
- starfield were made to twinkle (see Labels 006-007).
-
- Blank spaces within a text block will cause no change when they are
- drawn on top of existing text by "Draw block": the existing text will
- still be displayed. This means that you can combine colors on a
- single line by defining text blocks of each color and then placing all
- of the text blocks on the same line. This effect is demonstrated in
- the Multi-Color portion of the "advdemo" sequence (Labels 007-008),
- using the special "advdemo" font. Note that the @ key is used to
- create the 2-column blank spaces and the normal space is used to
- create 1-column blank spaces. Examine the text blocks carefully and
- you will see how this effect works. This same technique can be used
- to mix fonts on a single line.
-
- OTHER EFFECTS. Between Labels 007-008, a special type of flashing is
- created by rapidly redrawing the same line of text in different
- colors. Watch the pulsing colors in the lines, "16 Background
- Colors", "Two Palettes" and "Two Intensities".
-
- Words and lines are made to flash (Labels 009-010) by repeated use of
- the "Draw block" command within a loop. In the same way, the
- asterisks around the word "Glitter!" are made to flash while the word
- changes color. The color effect in the words "Razzle Dazzle!" is
- accomplished with "Wipe from inside" (Transition 6) at Speed 0.
-
- The elaborate sequence between Labels 010 and 011 illustrates the use
- of custom graphics with the "Slide in" transitions. Also included is
- a variation of the "pulsar" effect. The brief scrolling title between
- Labels 011 and 012 is followed by a special way to use the "Custom
- color" command (see the next section).
-
- NOTE TO EGA USERS: If your EGA does not support a composite output,
- then you will be unable to use the Custom Color option that is
- described on the next page. Even if your EGA provides a composite
- output, you may find that Custom Color does not produce the exact
- results described on the next page.
-
-
-
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- Video Pro-Titler User's Guide Page 19
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-
-
-
- CUSTOM COLOR
-
-
- In addition to the four colors that are always present in color mode,
- you can create up to 12 additional custom colors which will display on
- a composite monitor. Thus, you can have as many as 16 different
- colors on the screen at the same time, depending on your selection of
- background color, palette and intensity.
-
- Custom colors are created with the "Custom color ____" command. When
- you select this command, you are prompted to enter an 8-digit number
- in the format XYXYXYXY, where X is a number between 0 and 3 and Y is a
- different number between 0 and 3. The numbers represent the current
- display colors: 0 is the background color, 1 is the first color in the
- selected palette (green or cyan), 2 is the second color in the palette
- (red or magenta) and 3 is the third color in the palette (brown or
- white). After entering the 8 alternating numbers, press RETURN to
- enter the command into the sequence.
-
- "Custom color" works just like the "Letter color" command, causing
- subsequent text to be displayed in the selected color. On the
- computer monitor, custom colors will appear as patterns of vertical
- stripes, but on a composite monitor, the stripes will display as solid
- colors that are different from the colors in the stripes. For
- example, if you select "Custom color 02020202" and display it against
- a black background, using the GRB palette at low intensity, the
- alternating black and red stripes will display as a dark blue on the
- composite monitor.
-
- The 12 colors in the Custom Color Palette will differ according to the
- background color, the intensity and the standard palette (GRB or CMW)
- that are currently selected. Using every possible combination, you
- can create as many as 64 Custom Color Palettes! The best way to
- understand custom color is to see it. On the disk with VIDEO PRO-
- TITLER is a sequence called "colorbar" which will display the 12
- colors in the current Custom Color Palette (on a composite monitor
- only), along with the number codes that produce those colors. By
- changing the background, the intensity and the standard palette, you
- can review all 64 Custom Color Palettes and decide which ones will
- work for you.
-
- You will quickly notice that certain fonts, when displayed in certain
- custom colors, will appear slightly distorted. Also, certain color
- combinations will produce completely unreadable characters, and within
- some Custom Color Palettes, there will be a repetition of colors.
- However, most Custom Color Palettes will provide you with 12
- individual custom colors that will produce readable text.
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- There is an additional "fun-type" effect that can be produced with the
- "Custom color" command. If you enter the number codes in the format
- XXXXYYYY, you will create striped titles on both the composite monitor
- and the computer monitor! See the last title in the "advdemo"
- sequence for an example of this effect.
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- Video Pro-Titler User's Guide Page 20
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- FONTS, DEFAULTS AND FILES
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- FONTS. VIDEO PRO-TITLER has been supplied with eight resident
- typestyles (fonts). The filename for each font is given below, along
- with a brief description of each font:
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- NOFRILLS - a thick block style font.
- ROMAN - a standard serif font similar to the words on this page. *
- GOTHIC - a sans-serif font like the words on Pepsi cans. *
- MVICE - a fancy style like the titles on "Miami Vice".
- WESTERN - a decorative font like the titles on "Bonanza".
- COMPUTER - a popular "high-tech" style.
- PTITLER - the style used on the VIDEO PRO-TITLER title screen.
- ADVDEMO - a thin block style with custom graphics characters in
- place of the usual custom characters. *
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- The * designates fonts which display in greater detail in B/W mode.
- On the disk with PRO-TITLER is a 30-second sequence called "viewfont".
- This sequence will display all of the characters in the current
- default font for your examination.
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- DEFAULTS. When you first load and run VIDEO PRO-TITLER, the following
- default commands are in effect:
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- B/W mode GRB palette
- LGy background Letter color G/C
- Low intensity Normal height
- Fixed mode Left justify
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- The NOFRILLS font is loaded into 1, but there are no fonts in 2, 3 or
- 4. There is no sequence loaded; all available memory is free. The
- Command Window is the active window.
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- FILES. The following files are included with VIDEO PRO-TITLER:
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- PT.BAT -- A batch file which runs TITLE.COM and PROTITLE.COM.
- TITLE.COM -- The file which displays the title screen.
- PROTITLE.COM -- The main VIDEO PRO-TITLER program.
- DEMO.SEQ -- A sequence demonstrating PRO-TITLER's basic features.
- ADVDEMO.SEQ -- Demonstrates PRO-TITLER's advanced features.
- EGADEMO.SEQ -- A modified demo for EGA users.
- COLORBAR.SEQ -- Displays the current Custom Color Palette.
- VIEWFONT.SEQ -- Displays the characters in the default font.
- PRINT.ME -- The file which printed this User's Guide.
- NOFRILLS.FON --|
- ROMAN.FON |
- GOTHIC.FON |
- MVICE.FON |-- Resident fonts.
- WESTERN.FON |
- COMPUTER.FON |
- PTITLER.FON |
- ADVDEMO.FON --|
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- Video Pro-Titler User's Guide Page 21
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